* can be as large as needed, as long as it fits in (virtual) memory.
*/
-#include <h/mh.h>
-#include <h/utils.h>
+#include "h/mh.h"
+#include "h/utils.h"
/* The default size of a struct bvector's bits, measured in bits.
* The struct's tiny member is used for storage. */
return vec;
}
-void bvector_init(struct bvector *bv)
+void
+bvector_init(struct bvector *bv)
{
bv->bits = bv->tiny;
bv->maxsize = BVEC_INIT_SIZE;
free (vec);
}
-void bvector_fini(struct bvector *bv)
+void
+bvector_fini(struct bvector *bv)
{
if (bv->bits != bv->tiny)
free(bv->bits);